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"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:3eef7286$1@news.povray.org...
> It looks good, and is pretty simple to do.
>
> Incidentally, if you're interested, the way to get a more "real world"
version
> of this would be to render the scene much darker usign 48-bit colour so
that
> bright things don't just flatten out to white. Then process that to two
> different images, using colour curves that simulate film colour response.
One of
> the images should be processed with a curve that picks out just the bright
> things. Then you blur that image and add it to the first.
>
> The advantage with this technique is it will pick up on any bright thing,
not
> just specular highlights. Also if you replace the blur stage with a series
of
> more complex transformations you can emulate a very realistic lens flare
effect.
>
> But personally I haven't played with those techniques because I don't want
to
> learn skills I can't use in the IRTC! Maybe one day I'll write all of this
into
> a povray patch...
>
> --
> Tek
> http://www.evilsuperbrain.com
Why not just render at two different gammas and blur the dark image with
still visible highlights over the bright/normal image.
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